Tutorial for install Pimp My Car Alpha into all Gta Sa Mods

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    seven_Diamonds
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    Tutorial for install Pimp My Car Alpha into all Gta Sa Mods

    Mensaje  seven_Diamonds el Sáb Ene 16, 2010 1:22 am

    Hello all Knight Research Modding and Devolopment Team ! this is my first post to you !
    I want to show you how to put PimpmyCar into all knight rider versions (this is ok for other mods too)


    0. Naturaly , we need some Mod installed ,

    1. Download and install IMGTool2

    2.Download PimpMyCar Alpha FULL :http://www.gtagarage.com/mods/show.php?id=4729

    3. Install Cleo3 It requires minimum Cleo version 3.0.950 of june 2008 or newer

    4 .Copy -PimpmyCarFULL1A1.cs into GTASA\CLEO - folder
    -PimpmyCarFULL2A1.cs into GTASA\CLEO - folder
    -TuningA.cm into GTASA\CLEO - folder
    -copy NeonA.cs into GTASA\CLEO - folder
    -copy PimpmycarA1_text.fxt into GTASA\CLEO\CLEO_TEXT - folder

    5. Install Neon objects , 4 different variationsUse allways only one NeonA.cs of the 4 different Neon Install variations (only one)

    6.Lets Start IMGTool2 and install Neon objects in gta3.img (this is the most difficult step , so do it with caution, dont replace different files or mod will not work)-Replace following original object files with the object files
    of folder:
    NEONtogta3img
    (go commands/find and find and replace this files)
    arrow.dff
    tar_civ2.dff
    tar_gun1.dff
    tar_gun2.dff
    twoplayer.dff
    -Add following object files of folder: NEONtogta3img to gta3.img
    tehneon.txd
    tehneon.col
    Reebuild archive (its arround 2 minutes)
    -copy the NeonA.cs of the folder NEONtogta3img into GTASA\CLEO - folder

    7.Coppy option_HaloEffect
    The default neonA.cs installs only tube object to your vehiclesTo attach "U-ground Halo"-lights:
    -copy the NeonA.cs of the folder Option_HaloEffectgta3img into GTASA\CLEO - folder
    -copy effects.fxp into GTASA\models - folder
    -copy effectsPC.txd into GTASA\models - folder

    8.Install Neon objects with extern neon.img

    -copy neon.img into GTASA\models - folder
    -copy neon.ide into GTASA\data\maps\generic - folder
    -copy the NeonA.cs of the folder NEONandneonimg into GTASA\CLEO - folder

    - Open the file gta.dat, located on your DATA folder, with notepad,(only the simple notepad of windows dont use wordpad or others because dont work)

    scroll down until you see a lot of lines, all starting with IDE DATA\MAPS\...
    Add this line there:
    IMG MODELS\NEON.IMG

    scroll down until you see a lot of lines, all starting with IDE DATA\MAPS\...
    Add this line there:
    IDE DATA\MAPS\generic\neon.IDE (IF THE MOD DONT WORK DELETE THIS COMMAND)

    VERY IMPORTANT (DONT COPY GTA.dat you must do this step correctly)
    save document


    Ok ! Done! if you do all things like i write here , the mod has to work

    NOTE : If you see the mod its not working correctly maybe you see arrows or other things ,but no neons , the cause is because you dont do the step 6 correctly

    To test mod:
    press key 5 if CJ is driving to show the controle menue
    Hotkey [G and H] enables the settings of "speed, move and basics"
    Settings will be saved now, also for weather and Radio station
    press key N to lock car


    Última edición por seven_Diamonds el Sáb Ene 23, 2010 2:22 pm, editado 1 vez


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    seven_Diamonds
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    Re: Tutorial for install Pimp My Car Alpha into all Gta Sa Mods

    Mensaje  seven_Diamonds el Sáb Ene 16, 2010 1:38 pm

    This are the results when you install pimpmycar into Knight Rider!

















    The last image was Motoknight an idea i have , if we can save this car properties id think is nice

    First video http://www.dailymotion.com/video/xbisa5_future-of-knight-rider-mod-made-by_videogames
    Second video http://www.dailymotion.com/video/xbm4s0_gtasa-20091223-13040506_videogames

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    Re: Tutorial for install Pimp My Car Alpha into all Gta Sa Mods

    Mensaje  AlbertKARR el Mar Ene 19, 2010 11:40 am

    I'm working on a installer to make all automatically except the steps where we have to open gta3.img, that steps must be done manually


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    Re: Tutorial for install Pimp My Car Alpha into all Gta Sa Mods

    Mensaje  seven_Diamonds el Sáb Ene 23, 2010 2:21 pm

    Hi people i have seen this tutorial is not correct , i found the problem , look at step 8 now its fixed...
    the problem was neon.ide
    greetings to all
    Seven

      Fecha y hora actual: Mar Oct 21, 2014 7:19 pm