Hello all Knight Research Modding and Devolopment Team ! this is my first post to you !
I want to show you how to put PimpmyCar into all knight rider versions (this is ok for other mods too)
0. Naturaly , we need some Mod installed ,
1. Download and install IMGTool2
2.Download PimpMyCar Alpha FULL :http://www.gtagarage.com/mods/show.php?id=4729
3. Install Cleo3 It requires minimum Cleo version 3.0.950 of june 2008 or newer
4 .Copy -PimpmyCarFULL1A1.cs into GTASA\CLEO - folder
-PimpmyCarFULL2A1.cs into GTASA\CLEO - folder
-TuningA.cm into GTASA\CLEO - folder
-copy NeonA.cs into GTASA\CLEO - folder
-copy PimpmycarA1_text.fxt into GTASA\CLEO\CLEO_TEXT - folder
5. Install Neon objects , 4 different variationsUse allways only one NeonA.cs of the 4 different Neon Install variations (only one)
6.Lets Start IMGTool2 and install Neon objects in gta3.img (this is the most difficult step , so do it with caution, dont replace different files or mod will not work)-Replace following original object files with the object files
of folder:
NEONtogta3img
(go commands/find and find and replace this files)
arrow.dff
tar_civ2.dff
tar_gun1.dff
tar_gun2.dff
twoplayer.dff
-Add following object files of folder: NEONtogta3img to gta3.img
tehneon.txd
tehneon.col
Reebuild archive (its arround 2 minutes)
-copy the NeonA.cs of the folder NEONtogta3img into GTASA\CLEO - folder
7.Coppy option_HaloEffect
The default neonA.cs installs only tube object to your vehiclesTo attach "U-ground Halo"-lights:
-copy the NeonA.cs of the folder Option_HaloEffectgta3img into GTASA\CLEO - folder
-copy effects.fxp into GTASA\models - folder
-copy effectsPC.txd into GTASA\models - folder
8.Install Neon objects with extern neon.img
-copy neon.img into GTASA\models - folder
-copy neon.ide into GTASA\data\maps\generic - folder
-copy the NeonA.cs of the folder NEONandneonimg into GTASA\CLEO - folder
- Open the file gta.dat, located on your DATA folder, with notepad,(only the simple notepad of windows dont use wordpad or others because dont work)
scroll down until you see a lot of lines, all starting with IDE DATA\MAPS\...
Add this line there:
IMG MODELS\NEON.IMG
scroll down until you see a lot of lines, all starting with IDE DATA\MAPS\...
Add this line there:
IDE DATA\MAPS\generic\neon.IDE (IF THE MOD DONT WORK DELETE THIS COMMAND)
VERY IMPORTANT (DONT COPY GTA.dat you must do this step correctly)
save document
Ok ! Done! if you do all things like i write here , the mod has to work
NOTE : If you see the mod its not working correctly maybe you see arrows or other things ,but no neons , the cause is because you dont do the step 6 correctly
To test mod:
press key 5 if CJ is driving to show the controle menue
Hotkey [G and H] enables the settings of "speed, move and basics"
Settings will be saved now, also for weather and Radio station
press key N to lock car
I want to show you how to put PimpmyCar into all knight rider versions (this is ok for other mods too)
0. Naturaly , we need some Mod installed ,
1. Download and install IMGTool2
2.Download PimpMyCar Alpha FULL :http://www.gtagarage.com/mods/show.php?id=4729
3. Install Cleo3 It requires minimum Cleo version 3.0.950 of june 2008 or newer
4 .Copy -PimpmyCarFULL1A1.cs into GTASA\CLEO - folder
-PimpmyCarFULL2A1.cs into GTASA\CLEO - folder
-TuningA.cm into GTASA\CLEO - folder
-copy NeonA.cs into GTASA\CLEO - folder
-copy PimpmycarA1_text.fxt into GTASA\CLEO\CLEO_TEXT - folder
5. Install Neon objects , 4 different variationsUse allways only one NeonA.cs of the 4 different Neon Install variations (only one)
6.Lets Start IMGTool2 and install Neon objects in gta3.img (this is the most difficult step , so do it with caution, dont replace different files or mod will not work)-Replace following original object files with the object files
of folder:
NEONtogta3img
(go commands/find and find and replace this files)
arrow.dff
tar_civ2.dff
tar_gun1.dff
tar_gun2.dff
twoplayer.dff
-Add following object files of folder: NEONtogta3img to gta3.img
tehneon.txd
tehneon.col
Reebuild archive (its arround 2 minutes)
-copy the NeonA.cs of the folder NEONtogta3img into GTASA\CLEO - folder
7.Coppy option_HaloEffect
The default neonA.cs installs only tube object to your vehiclesTo attach "U-ground Halo"-lights:
-copy the NeonA.cs of the folder Option_HaloEffectgta3img into GTASA\CLEO - folder
-copy effects.fxp into GTASA\models - folder
-copy effectsPC.txd into GTASA\models - folder
8.Install Neon objects with extern neon.img
-copy neon.img into GTASA\models - folder
-copy neon.ide into GTASA\data\maps\generic - folder
-copy the NeonA.cs of the folder NEONandneonimg into GTASA\CLEO - folder
- Open the file gta.dat, located on your DATA folder, with notepad,(only the simple notepad of windows dont use wordpad or others because dont work)
scroll down until you see a lot of lines, all starting with IDE DATA\MAPS\...
Add this line there:
IMG MODELS\NEON.IMG
scroll down until you see a lot of lines, all starting with IDE DATA\MAPS\...
Add this line there:
IDE DATA\MAPS\generic\neon.IDE (IF THE MOD DONT WORK DELETE THIS COMMAND)
VERY IMPORTANT (DONT COPY GTA.dat you must do this step correctly)
save document
Ok ! Done! if you do all things like i write here , the mod has to work
NOTE : If you see the mod its not working correctly maybe you see arrows or other things ,but no neons , the cause is because you dont do the step 6 correctly
To test mod:
press key 5 if CJ is driving to show the controle menue
Hotkey [G and H] enables the settings of "speed, move and basics"
Settings will be saved now, also for weather and Radio station
press key N to lock car
Última edición por seven_Diamonds el Sáb Ene 23, 2010 4:22 pm, editado 1 vez