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    Tutorial for install Pimp My Car Alpha into all Gta Sa Mods

    seven_Diamonds
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    Tutorial for install Pimp My Car Alpha into all Gta Sa Mods Empty Tutorial for install Pimp My Car Alpha into all Gta Sa Mods

    Mensaje  seven_Diamonds Sáb Ene 16, 2010 3:22 am

    Hello all Knight Research Modding and Devolopment Team ! this is my first post to you !
    I want to show you how to put PimpmyCar into all knight rider versions (this is ok for other mods too)


    0. Naturaly , we need some Mod installed ,

    1. Download and install IMGTool2

    2.Download PimpMyCar Alpha FULL :http://www.gtagarage.com/mods/show.php?id=4729

    3. Install Cleo3 It requires minimum Cleo version 3.0.950 of june 2008 or newer

    4 .Copy -PimpmyCarFULL1A1.cs into GTASA\CLEO - folder
    -PimpmyCarFULL2A1.cs into GTASA\CLEO - folder
    -TuningA.cm into GTASA\CLEO - folder
    -copy NeonA.cs into GTASA\CLEO - folder
    -copy PimpmycarA1_text.fxt into GTASA\CLEO\CLEO_TEXT - folder

    5. Install Neon objects , 4 different variationsUse allways only one NeonA.cs of the 4 different Neon Install variations (only one)

    6.Lets Start IMGTool2 and install Neon objects in gta3.img (this is the most difficult step , so do it with caution, dont replace different files or mod will not work)-Replace following original object files with the object files
    of folder:
    NEONtogta3img
    (go commands/find and find and replace this files)
    arrow.dff
    tar_civ2.dff
    tar_gun1.dff
    tar_gun2.dff
    twoplayer.dff
    -Add following object files of folder: NEONtogta3img to gta3.img
    tehneon.txd
    tehneon.col
    Reebuild archive (its arround 2 minutes)
    -copy the NeonA.cs of the folder NEONtogta3img into GTASA\CLEO - folder

    7.Coppy option_HaloEffect
    The default neonA.cs installs only tube object to your vehiclesTo attach "U-ground Halo"-lights:
    -copy the NeonA.cs of the folder Option_HaloEffectgta3img into GTASA\CLEO - folder
    -copy effects.fxp into GTASA\models - folder
    -copy effectsPC.txd into GTASA\models - folder

    8.Install Neon objects with extern neon.img

    -copy neon.img into GTASA\models - folder
    -copy neon.ide into GTASA\data\maps\generic - folder
    -copy the NeonA.cs of the folder NEONandneonimg into GTASA\CLEO - folder

    - Open the file gta.dat, located on your DATA folder, with notepad,(only the simple notepad of windows dont use wordpad or others because dont work)

    scroll down until you see a lot of lines, all starting with IDE DATA\MAPS\...
    Add this line there:
    IMG MODELS\NEON.IMG

    scroll down until you see a lot of lines, all starting with IDE DATA\MAPS\...
    Add this line there:
    IDE DATA\MAPS\generic\neon.IDE (IF THE MOD DONT WORK DELETE THIS COMMAND)

    VERY IMPORTANT (DONT COPY GTA.dat you must do this step correctly)
    save document


    Ok ! Done! if you do all things like i write here , the mod has to work

    NOTE : If you see the mod its not working correctly maybe you see arrows or other things ,but no neons , the cause is because you dont do the step 6 correctly

    To test mod:
    press key 5 if CJ is driving to show the controle menue
    Hotkey [G and H] enables the settings of "speed, move and basics"
    Settings will be saved now, also for weather and Radio station
    press key N to lock car


    Última edición por seven_Diamonds el Sáb Ene 23, 2010 4:22 pm, editado 1 vez
    seven_Diamonds
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    Tutorial for install Pimp My Car Alpha into all Gta Sa Mods Empty Re: Tutorial for install Pimp My Car Alpha into all Gta Sa Mods

    Mensaje  seven_Diamonds Sáb Ene 16, 2010 3:38 pm

    This are the results when you install pimpmycar into Knight Rider!
    Tutorial for install Pimp My Car Alpha into all Gta Sa Mods Gtakit20
    Tutorial for install Pimp My Car Alpha into all Gta Sa Mods Gtakitt19
    Tutorial for install Pimp My Car Alpha into all Gta Sa Mods Gtakitt15
    Tutorial for install Pimp My Car Alpha into all Gta Sa Mods Gtakitt
    Tutorial for install Pimp My Car Alpha into all Gta Sa Mods Gtakitt3
    Tutorial for install Pimp My Car Alpha into all Gta Sa Mods Gtakitt4
    Tutorial for install Pimp My Car Alpha into all Gta Sa Mods Gtakitt5
    Tutorial for install Pimp My Car Alpha into all Gta Sa Mods Gtakitt6
    Tutorial for install Pimp My Car Alpha into all Gta Sa Mods Gtakitt23
    Tutorial for install Pimp My Car Alpha into all Gta Sa Mods Gtakitt10
    Tutorial for install Pimp My Car Alpha into all Gta Sa Mods Gtakitt11
    Tutorial for install Pimp My Car Alpha into all Gta Sa Mods Gtakitt25
    Tutorial for install Pimp My Car Alpha into all Gta Sa Mods Gtakitt21
    Tutorial for install Pimp My Car Alpha into all Gta Sa Mods Gtakitt26
    Tutorial for install Pimp My Car Alpha into all Gta Sa Mods Motoknight
    Tutorial for install Pimp My Car Alpha into all Gta Sa Mods Motoknight2

    The last image was Motoknight an idea i have , if we can save this car properties id think is nice

    First video https://www.dailymotion.com/video/xbisa5_future-of-knight-rider-mod-made-by_videogames
    Second video https://www.dailymotion.com/video/xbm4s0_gtasa-20091223-13040506_videogames
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    Masculino
    Cantidad de envíos : 488
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    Localización : Boadilla del Monte, Madrid.
    Fecha de inscripción : 21/08/2007

    Tutorial for install Pimp My Car Alpha into all Gta Sa Mods Empty Re: Tutorial for install Pimp My Car Alpha into all Gta Sa Mods

    Mensaje  Admin Mar Ene 19, 2010 1:40 pm

    I'm working on a installer to make all automatically except the steps where we have to open gta3.img, that steps must be done manually
    seven_Diamonds
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    Tutorial for install Pimp My Car Alpha into all Gta Sa Mods Empty Re: Tutorial for install Pimp My Car Alpha into all Gta Sa Mods

    Mensaje  seven_Diamonds Sáb Ene 23, 2010 4:21 pm

    Hi people i have seen this tutorial is not correct , i found the problem , look at step 8 now its fixed...
    the problem was neon.ide
    greetings to all
    Seven

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    Tutorial for install Pimp My Car Alpha into all Gta Sa Mods Empty Re: Tutorial for install Pimp My Car Alpha into all Gta Sa Mods

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